A Midsummer’s Nightmare

Location: The center of post-event Stonehenge
Setting: Midnight on the summer solstice at a gateway to a flux portal of great energy
Forces: A Rift-ripper, clad in a diaphanous length of sheer fabric resembling a religious robe and his robe-clad followers, (FLUX HORRORS) versus the interlopers who wish to seize the flux conduit and take the gateway for themselves (Also FLUX HORRORS).
FLUX HORRORS Leader: Drruassch, the rift ripper (Flux Horrors religious order leader)
FLUX HORRORS Leader: Miadin, the infested churl who would seize the power for her own (Flux Horrors interlopers' leader)

Battle UP: 
2550

NOTE: Due to the high UP amount of this Battle Backdrop, we've recommended a few additional decks to help flesh out your armies. Recommended Companion Decks: Battle Faction: Flux Horrors, Powers: Flux Horror Powers, Aspects (Core): Basic Aspects

Setup: People have long suspected that the druids held the secret of great power in their rituals and that somehow Stonehenge was a key...the question was to what? In his inter-dimensional travels, Drruassch has stumbled across a solution. Stonehenge was the key to focusing and directing the power of Flux to consume, overtake, and destroy those who might oppose him. By having his followers stand in certain positions at midnight on the summer solstice, Flux would be redirected and redoubled so it would be concentrated and directed as he needed.


However, one of his least minions, an infested churl named Miadin determined this was her chance to embrace the full power of the Flux and seize it for her own. Convincing a number of others to join her in taking the power for themselves, Miadin stepped in near the conclusion of the ceremony, prepared to displace Drruassch and seize the power of Stonehenge for herself. Before the battle began, Drruassch managed to activate the stones, so the gate was opening and flux was pouring through in a pure, undirected stream.. However, before Drruassch could seize control, the interlopers intervened and attacked.

With pockets of flux opening, transporting, and warping reality, this battlefield is far from straightforward. Monsters they are, yet what far worse creatures could they become if subjected to the full force of the gateway? And which creatures will emerge to seize control of the portal? No one knows for sure, but this is your chance to shape the Untold: Battle world. Pick a faction, play Untold: Battle to determine a winner and post the results online!

Battle Backdrop Bonus! - Check out the Hebdomadal Persona-style write-up of Drruassch below!

Drruassch
Race: Rift Ripper (Flux Horror)
Aspects: Mind +4, Body +8 , Soul +12 (to base on card)
Abilities: Flux Strike 4, Technology Bane, Warp Touch 4, Soulless Touch 2, Feed on Chaos
(250 UP with a 34 point swap buffer)
Sex: Indeterminate; Height: 8’; Weight: 250 lbs.
Character Description: Ever-changing, Drruassch's form is roughly humanoid with aspects of furred creatures (fur, claws, tail, etc.), winged creatures (wings, beak, feathers, talons, etc.) and reptilian creatures (scales, slitted eyes, gills, webbed hands) emerging and retreating when appropriate. He shifts and blurs from time to time and will rarely appear the same twice. Sometimes he wears a long robe, especially if he has a reason to deal with an Apoc, L'na, or Klik without incident. He is surprisingly well-versed when he speaks, though the language and voice will change along with his other aspects so they fit his form.

"There are more things in heaven and earth than are dreamt of in your philosophy..." -Hamlet

Diamonds. If I had to explain the nature of the universe to those of limited vision, I would have to say the universe is like diamonds. Carved into an infinite number of facets by a jeweler far more skilled than any living thing, it takes the energy of reality and splits it into an equally infinite number of different colors and patterns. One of these is the reality you were familiar with before the "Event" which you describe. Let's say your reality is blue. Well, your "Event" has made you able to see indigo and violet, perhaps. However, light is ever-changing and in addition to your limited spectrum, there are millions of different colors you do not have the capacity to see. At this point you are still limited in the number of realities you experience. And even these have altered your perceptions just a bit. You now know there is more than blue.

What makes it difficult to look upon my visage is that I am more than blue, even more than indigo and violet. I am many realities in one, so to look upon me means to look upon all of the colors in the bright whiteness that blends all colors. Few of your limited capacity can see that much without being blinded. And because it is not the vision of the eyes but the perception of the soul which is limited, sometimes the very vision of your soul is blinded. And yet, to not look upon my visage is to accept that for the rest of your life you must experience so few colors, so few choices….a bland reality limited in so very many ways. Haven't you ever wanted to step into the light?

There is energy throughout the universe, ever-changing, ever altering those who dare to harness it. You must allow it to enter you, to change you, and only then can you harness the energy of the universe. Throughout this world, since your "Event," this energy has been building and growing, appearing at the seams where this reality is the faintest. I have discovered one of these seams at the place you call "Stonehenge," and I know how to open the seam and unleash the energy allowing it to enter me, to change me yet again and through transformation harness its power for ever-greater journeys throughout this universe.

Tactics: Drruassch is rarely seen without a circle of robed followers. He tends to act in his own time, but if a person is foolish enough to intrude on his gathering or even to cross him, Drruassch will turn the full force of his power upon the foolish individual or group. Several of his powers rely upon his circle focusing their energy upon the interloper(s), but if he lowers his hood, his very visage can drive a person mad. Slow to anger, the group will act in concert if provoked to action, as he joins them together, focusing their powers to defend and attack in unison. Even if not using a group attack, a faceless horror will draw the attention of the victim, while a shard thrower will slip in behind and eliminate the problem. Drruassch himself will focus his attention on the assailant who appears to have the weakest will, seeking to convert him to their side of the battle if only because he has lost his sanity.