Untold Media

Chance of Gaming Podcast

A couple of weeks ago, I was contacted by the guys from Chance of Gaming and asked to talk to them about Untold. I was happy to do so and the embedded link below is the actual interview, cut out especially for our site and our listeners! (Thanks Chance of Gaming Guys!).

Feel free to head over to the Chance of Gaming site and listen to the rest of the podcast as well, but be warned!


By their own admission there might be some crude or offensive material contained herein!!! ---> Chance of Gaming

 

If you do chose to listen to the podcast on their website, our interview is the first segment on the 'cast, so if you want to stop listening before you hear anything else, it's easy to click stop. ;)

Or, you can listen to us below in 100% family-friendly goodness...

2011 Convention Schedule

The fan base for Untold is growing all the time and we're doing our best to bring the coolest CBRPG (tm) on the planet somewhere near you! Check out our current Convention Schedule listed below, and be sure and keep an eye on our Boost Team page (and subscribe to our newsletter) for announcements of upcoming Certified Untold Boost Events (CUBEs) and other awesome ways to tell the world about Untold!

Please note that this year, we've contracted with an organization called S.C.A.R.A.B who travel all over the U.S., attending cons and demoing games! So while we may not be at every con, Untold will - and that's what's really important, anyway!


S.C.A.R.A.B. will also be hosting C.U.B.E.s for us in the days ahead, so keep your eyes on our C.U.B.E.s Page for more info!

Please let us know if you'd be interested in joining S.C.A.R.A.B. or if you've got a convention near you that you'd like for us to attend! Drop us an email or sound off in our forums! See you there!

Ashy's picture

Untold on the Aimee Stanton Show @ Gencon

We've been waiting to show you folks this for some time!! While we were at Gencon, we were approached by a very nice lady, Aimee Stanton, who was impressed by Untold. At first we thought she wanted a demo, but we were surprised to discover that she wanted to feature us on her Youtube Show! So, we sat down for a few minutes and talked a bit about Untold. Please excuse Ashy's voice in the video - he had nearly lost it by this point in the convention, he'd been talking so much!

This was only a part of the whole interview and we're not sure if the rest will be posted. We'll check and let you know. Please leave a comment below, in our forum, on Aimee's Youtube channel, or on our Facebook profile and let us know what you think!

Ashy's picture

Special Saturday Update: Untold Coloring Process!

One of our Untold Artists, Christabel Sevilla, surprised me earlier this week when I discovered that she'd created this cool video of her coloring process as she worked on one of our new creatures, the Storm Dancer. The Storm Dancer is a L'na originally inked by John Gonzalez and I am so geeking out on this video. In fact, I'm hoping that Christabel will do some more of them for us!!

Be sure and leave us a comment below (on our Youtube channel, or on our Facebook profile) and let us know what you think. Be sure and visit Christabel's blog as well and let her know how much you enjoyed the video and drop by John's deviant art gallery and tell him how much you like the art!

Here's a preview of the finished art!

Ashy's picture

Gencon Goodness Contest!

We know that not everyone gets to go to Gencon, and believe me, we sympathize in a MAJOR way... So, to help an ease those "I didn't make it to Gencon" blues, the guys from Wandering Men Studios want to give our fans a little something - basically the same thing we were giving everyone we saw at Gencon!

At Gencon, we were giving out new, fully functional Race Cards to everyone we saw - lots of folks were stunned by the beautiful cards and many of them asked about the game as well. Of course, we can give you fully functional cards online, but we are running a CONTEST TO WIN SOME!!! Check out the sample cards below - this is only 12 of the 36 different kinds of cards we were giving away. If you'd like to win some of these groovy cards, check out the contest details below!

Faceless Monk Race Card (back)
Art: John Gonzalez

Faceless Monk Race Card (front)
Art: John Gonzalez

Dynemite Race Card (back)
Art: Anthony Cournoyer

Dynemite Race Card (front)
Art: Anthony Cournoyer

L'na Dawn Race Card (back)
Art: Laura Sloan

L'na Dawn Race Card (front)
Art: Laura Sloan

Gear Gnawer Race Card (back)
Art: Anthony Cournoyer

Gear Gnawer Race Card (front)
Art: Anthony Cournoyer

Gree Gree Race Card (back)
Art: John Gonzalez

Gree Gree Race Card (front)
Art: John Gonzalez

L'na Twilight Race Card (back)
Art: Laura Sloan

L'na Twilight Race Card (front)
Art: Laura Sloan

Kilk ROller Race Card (back)
Art: Anthony Cournoyer

Kilk ROller Race Card (front)
Art: Anthony Cournoyer

Klik Tripod Race Card (back)
Art: Anthony Cournoyer

Klik Tripod Race Card (front)
Art: Anthony Cournoyer

L'na Dawn Race Card (back)
Art: Laura Sloan

L'na Dawn Race Card (front)
Art: Laura Sloan

Ruinstalker Race Card (back)
Art: John Gonzalez

Ruinstalker Race Card (front)
Art: John Gonzalez

L'na Dawn Race Card (back)
Art: Anthony Cournoyer

L'na Dawn Race Card (front)
Art: Anthony Cournoyer

L'na Dawn Race Card (back)
Art: John Gonzalez

L'na Dawn Race Card (front)
Art: John Gonzalez

Pretty nice, eh? So, if you want to take part in our contest, it's simple! All you have to do is select one of the cards above and write a story (at least 500 words in length) about the race! That's it - submit it here (in our forums) and we'll select the best stories and send them some FREE Untold Race Cards (randomly selected)! Looking forward to seeing your submissions!

Podcast with Dustin Sanders

Dustin played in our first Untold Demo at Gencon 2009. As I say in the podcast, his enthusiasm about the game speaks for itself...

Podcast with Rich Perkins

Rich Perkins sat in on one of our Saturday Untold demos at Gencon 2009; he was more than happy to tell us EXACTLY what he thought of our game!

Ashy's picture

Two + years of Con Love from the Wandering Men!

We've talked about them a few times in the past and in truth, I think that our Men: the Wandering cards, in a strange way, set the stage for Untold. Way back in the day, the guys from Wandering Men Studios (even before there *WAS* a Wandering Men Studios, in fact) were going to conventions selling our first fantasy novel, Skein of Shadows, published by Dark Quest Games and we wanted a way to give back to the Con-goer, something that they would like and yet would make an impact for our product.

We came up with the idea of making con-specific cards that we would give away (NEVER SELL) and on each card, we'd tie that back to our novel in some way. Of course, being the joke-sters that we were, we decided to poke fun of a certain well-known card game and thus the "Men: the Wandering" card line was born! It was after we saw the popularity of those cards that we often lamented - wow, it sure would be nice to be able to sell these puppies, but of course, not wanting to be sued into oblivion, we chose not to do so...

However, the fact that we knew that we COULD make these cards, I think, prepared the soil for the seeds of Untold to grow and flourish. So maybe, in a way, we all owe Untold the game to these silly little cards! Stranger things have happened, suren... ;)

(be sure and click on each image for a much larger version!)

A little known fact about our first batch of cards - they were made completely by hand! It took a TON of time and if we had not discovered a way of doing it faster, cheaper and easier, we probably would never have made another set! This first set, with art by Wandering Man Brannon Hall, featured all of the protagonists from our novel, Skein of Shadows! This was brand new art as well, as by this point, our fans had only seen the characters on the novella covers. Each one of the stories that made up Skein was originally released as a separate novella and the novel brought them all together. Neat, huh?

Men: the Wandering - Con on the Cob Uncut Sheet

By the time we made it to Chattacon, we'd gotten much better at creating cards and we had a cool idea about getting a guest artists to do the character art for us. Order of the Stick was really hot when we went to Chattacon, so we got OOTS versions of each one of the characters. Sadly, we were not able to get Rich to draw them for us, but we found an awesome OOTS-ish artists on the Order of the Stick forums to do the art for us! Good things come from those who troll! ;) A little known fact about these cards - we, being the nerdz that we are, came up with a whole story for how our characters had suddenly become "two-dimensional!"

Men: the Wandering - Chattacon Uncut Sheet

For Omegacon (a one-time attempt at a convention in Birmingham, Alabama that did not go so well - for the convention), we teamed up with an artist pal, Chris Fason. Chris has a comic series called Hero Happy Hour, which is all about what superheroes do when they're not fighting crime. It's good stuff and we decided to work that into the cards. So we came up with each of the character's favorite "fantasy drink" and created a drink recipe on each card! We had fun with it and Chris enjoyed the synergy! Interesting related note - we also worked with Chris on an ashcan comic for this convention called Stirring Shadows - it was a Prequel to our novel, Skein of Shadows, and it was a huge hit! We're also still working with Chris - he's done some Untold art for us - check out some of his work below!

Men: the Wandering - Omegacon Uncut Sheet

Our first trip to Mobicon found us working with another old friend - Tom Babbey! Tom's a phenomenal artists whose done work for many of the biggest names in games and cards - and lil' ol' Ashy gave him his start, believe it or not! Tom graciously agreed to do our "Ookan" (Japanese for "Crown") series of our characters, which really blew us away! Tom's vibrant re-imaginings of the heroes from Skein really caught the eye of many a con-goer and we had folks begging us for a full set of the cards - what a rush! A little teaser here - we've just signed Tom on for a whole buncha Untold cards too, so expect to see some of his work on some cards soon!!! A little known fact about the cards below - the El'laa card is NOT Tom's work! It is the stunning work of our own Brannon Hall, who wanted to try and mimic Tom's awesome style; I think he nailed it - what about you?

Men: the Wandering - Mobcion '08 Uncut Sheet

Of course, as time went on and Untold was nearing release, we decided to feature Untold and its broad array of cool new races and critters on the cards. Folks loved 'em - so much so that a Roller - a race unique to Untold has now become the Official Mascot of Imagicon - Birmingham, Alabama's premier Sci-fi/Fantasy convention! What's even cooler - they're going to keep on using the character design!!! The Wandering Men's very own Hall was asked to design the convention's first logo - which we incorporated into the backs of our Men: the Wandering cards! SPIFFY!

Men: the Wandering - Imagicon Uncut Sheet

If you've not already read about our now legendary trip to KWAKCON, you need to do so now! First, we sponsored KWAKCON, then we designed their logo, and finally, it changed Wandering Men Studios forever! It was an awesome trip and we're looking forward to heading back next year - it truly changed the face of Untold! Little know fact: KWAKCON was also where we hooked up with the AWESOME guys from True Dungeon!

Men: the Wandering - KWAKcon Uncut Sheet

On our return trip to Mobicon (2009), our focus was Untold, and that was reflected in our cards. We again featured some artwork from Chris Fason, highlighting some of the awesomely cool new races and creatures from our upcoming game! Folks loved the cards, so much so that many of them became our willing servants! (just joshin')...

Men: the Wandering - Mobicon '09 Uncut Sheet

Our most recent convention was this past weekend - Babelcon in Baton Rogue, Louisiana! It was a blast and we met a ton of new cool folks! We were again focusing on Skein of Shadows at this convention, and that was reflected in the cards...

Men: the Wandering - Babelcon Uncut Sheet

So what do you think of all this insanity and craziness? Too much? Too over the top? Not enough? Do you like our Men: the Wandering cards or think they're just plain silly? Post a comment below and let us know, or sound off in our forum and let us know - we really do want to know what you think! If you want to get a preview of new cards we're making for upcoming conventions, be sure and subscribe to our newsletter! We'll be previewing some cool new designs that we're working on for Gen Con and Dragoncon!

Ashy's picture

Untold Interview on LivingDice.com!

A few weeks ago, we were contacted by the folks from Livingdice.com, an awesome RPG blogging and review website. They asked if we'd be interested in doing an interview with them about Wandering Men Studios and Untold, and of course, we were happy to do so! Here's the result of that fated exchange:

Livingdice.com Interviews the Creators of Untold

Let us know what you think of the interview and be sure and subscribe to Living Dice's RSS feed - they're an awesome site with tons of juicy RPG tidbits and reviews!

Ashy's picture

Cap's Con Report: The 'Bama Connection

Hello faithful gamers, Cap here, fresh from the play-test of the new and improved Untold! Now, before you get your undies in a wad, this is not a 4e-ism, but rather a streamlining improvement of the core Untold rule set.

We’ll get to that, let’s begin at the beginning…

Beginning of last week I received a call from a breathless Brannon “Ashy” Hollingsworth, begging me to come down to Alabama because my expertise was desperately needed to help guide this pivotal play-test. It came out more like: “If you ain’t got nothing going on, we’re playing Untold this weekend.” With such an invitation I set out Friday morning for an odyssey of Homeric proportions. I.E. I took a wrong turn at Albuquerque and drove the ENTIRE interior of Alabama!

After arriving, I just want to say that Brannon and his wife Heather are the most generous hosts a guy could hope for. They fed me copious amounts of delicious Bar-B-Q and lemon pie…mmmm pie.

Anyway, thanks to them for their hospitality, I can’t say enough.

Saturday morning saw Brannon and I at the dining room table talking all crunchy things about Untold and preparing for the game. (There is a lot more to this but that is for the Wandering Men to discuss.)

The table was prepared and the players arrived all twelve of them! The group was as eclectic and varied as the food that was offered. From hard core gamers with twenty-five plus years experience to the mother of one of the players that had only sat at the table a couple times, to a player brand spanking new to gaming. Now the food, a dear subject to me as anyone who knows me can attest to! Tacos, chicken pot pie, hot wings, cookies, cup cakes, nachos, red velvet cake, and pumpkin pie, on and on. I actually had indigestion by the end of the night, not a small feat for me!

This just goes back to the hospitality thing and the circle of friends that had assembled…

The game itself saw several L’na, Klik, High-Bred, and Churls. Guess who got to play one baaaad churl? You got it, me! The characters were built on 60UP and I built a bruising basher of a fighter, named Helm. A character that might appear as a Hebdomadal Persona very soon.

The basic set up was a High-Bred, underwater research facility, and several of the characters, mine included were imprisoned there for study and experimentation. My main motivation along with another player that was married to my brute was that there daughter had been taken from them. (This is what happens when you sit down with the GM without a back story). Other characters had been in previous games and “popped” in via a flux rift. Things took off from there.

Two Klik played by Brannon Hall and Heather Hollingsworth were confined in a space with a lot of electrical surveillance equipment and the video feed showed them the prisoners, including another Klik splayed on a table being dissected. They sprung into action, and then the Apoc-shark attacked! Think megladon, but meaner and irradiated!

Klaxons are going off and the opportunity for escape presented itself to my character and his spouse. Since I did not have my armor or my massive hammer, I dropped those cards from my deck and by creating the story of rage and futility over the imprisonment and loss of his child; I bumped up Helm’s Body card. What is a Body Card, those of you that have played ask? Ah, this is where play-test information takes over from the narrative:

The Wandering Men had gone up to Illinois for KWAKCON not too long ago and while débuting Untold for the group up there. That worth company offered suggestions for improvements. Among these was to discard the six ABS card, the Path cards, and streamline boosting. This is what they did. The ABS and Paths cards were replaced by three simple Aspect cards, Mind, Body, and Soul. From these Boosts were driven in a more straight forward manner. Nine cards were replaced by three.

This was the major change in Untold, a simple thing that all the players agreed made play faster, easier, and more intuitive. Exactly what the Wandering Men were going for.

So back to the action, Helm busts out of his cell, while Apenimon, an ape/bear L’na had also escaped and was tearing through several High-Bred soldiers. So without actually teaming up the two of us were ripping through the ranks of soldiers. He, for the joy of killing “two-legs” (a very dark L’na) and I with the single question before I killed my foe: “where is my daughter” meanwhile, the player running Helm’s spouse was using her "Wind Talking" Power card to try and contact the child.

The high-Bred character-players were trying to find out what we were up to, the Klik were attempting to reach the other Klik that was strapped down, who had actually escaped using of the many gadgets built into it. The other L’na had also quickly affected an escape and were heading toward the control room where the Apoc-Shark was still trying to gnaw on the station.

Eventually Helm reached the control room and one of the High-Bred players decided that the destruction of the bridge was the logical course to stop a raging churl. As the shark pounded the outer glass, cracking it, he shot it with an ion pistol. As the glass shattered the two L’na that had made their way to the bridge both used their innate magic to stop the flow of water and put up a protective force field. Meanwhile the Klik played by Dave, who had made his escape shot the shark with an explosive drone. The other two Klik, played by Hall had Heather had cobbled together an escape pod and wrapped themselves with wet suits, tying the legs off above their heads, so they resembled bunny ears.

Apenimon had hamstrung the base commander during a fight, the commander convinced him not to kill him, because he was not responsible for the testing, but a High-Bred scientist Johann was. He told the L’na they needed to get to the bridge, so the L’Na carried the man, running up on the High-Bred soldier that had shot the glass out. He explained that the churls had done it and the base was doomed. The commander was undeterred in reaching the bridge.

They reached the top to find the water being held back by the L’na, the enraged Helm and his wife, and a Klik. Then Hall and Heather’s Klik came flying out of the security room, strapped to their rocket sled, propelled by numerous dive tanks. The pair gave an R2-D2 like squeal as they burst out the windows held together by magic.

The commander activated a flux grenade which swept all the characters away out of the crushing path of the ocean.

The second half of the adventure may be related later…

The group had a BLAST with the adventure. It had a party atmosphere with gaming thrown in. The tweaks on the Untold system were, in my opinion, a success. The streamlining of the boosts eliminated checking a lot of cards and doing various kinds of math. The cards are cleaner and easier to understand. Alpha, Beta, Gamma, have been eliminated to favor of more straight forward boost multipliers based directly off the boosting card.

It was 2 in the AM when I finally saw my bed and I was up early for the trek back home. It was an exhausting drive, but I had smile on face the whole way… up till Mrs. Ashy called to yell at me for sneaking out like a thief without saying good-bye. After the night before I had thought it a good idea to let the GM sleep.

Thanks for reading! Thanks for playing!
“Cap”