A Grey Beginning is a prelude to Skein of Shadows and details Szeethe's rise to power as the head of the sinister Cult of the Grey God. He is determined to sacrifice the city of Crown to slake the thirst of his master, but first the foundations must be set. Exclusive Wandering Men website content.
A fan of Gritgut, the great furry fury from Skein of Shadows? Then Axiomatic Anarchy and its anchor swinging action is for you! Before Gritgut's tore through the streets of Crown he careened through the seedy and dangerous undercity and encountered his spiritual opposite. Exclusive Wandering Men website content.
What's all this about wandering? Who are these guys? What's all this about, anyway?! Why am I here? Find the answers to these questions and more inside and be sure and meet each of the Wandering Men: Ashy, Davis, Hall and Nathan! Also, be sure and check out our Frequently Asked Questions!
If you cannot rest until you see the vista afforded by a surmounted peak, then the Wandering Men will resonate with you. We embrace journeying and exploration; we're constantly pushing ourselves over the next hill, whether the hill is an obstacle, such as a towering mountain or raging river, or a challenging project, like writing a book or crafting a RPG. Reaching for the horizon is the name of the game. Do you hear the mountain's call?
Loraedian is a beautiful man, yet has seen almost 180 summers. His hair is silverish and his skin a pale white. He is proud of his heritage and when found around the Hall of the Hopeful Road, he usually wears light brown robes, in accordance with family traditions. His cultist’s mark is a long cut across his right palm, which he usually covers with a glove. There are times when the cultist need to hide, and he does this very well, beneath gray robes and deep hoods.
Male lumilon rogue 4/cultist 3 (CR 7)
CN Medium humanoid Init +2; Senses Listen +4, Spot +4 Languages Crownspeak, Afayim, Atolain, Oltreggish, Improved Telepathy
AC 15, touch 13, flat-footed 12; uncanny dodge, +1 against traps hp 31 (7 HD) Resist evasion Fort +2, Ref +7 (+8 against traps), Will +6 Weakness marked (DC 13)
Speed 30 ft. (6 squares) Melee +1 spell storing* shortsword +8 (1d6+1/19-20) or Melee mwk sap +8 (1d6) Base Atk +5; Grp +5 Atk Options combat expertise, sneak attack +2d6, warrior’s blessing (sacrifice 2 hp, 3 rounds, +1 to atk/dam) Special Actionsguardian’s aura (sacrifice 3 hp, 1 minute, +2 to AC), lumilon healing (9 hp), shadow’s blessing (sacrifice 1 hp, 3 minutes, +2 to hide and move silently) Combat Gearpotion of cure light wounds, wand of levitate Cultist Spells Prepared (CL 3rd):
2nd – See Invisibility
1st – Alarm, Lesser Confusion (DC 15), True Strike
0 – Bane, Detect Magic, Ghost Sound (DC 14) * - from Dungeon Master's Guide, page 225; current spell stored is lesser confusion.
Abilities Str 11, Dex 15, Con 10, Int 17, Wis 15, Cha 18 SQ lumilon traits, trapfinding Feats Combat Expertise, Dodge, Skill Focus (Bluff), Weapon Finesse Background Feats Arcane Knack, Forethought, Improved Telepathy Skills Appraise +13, Balance +7, Bluff +12, Concentration +7, Decipher Script +13, Diplomacy +16, Disguise +9, Forgery +13, Gather Information +14, Heal +3 (CC), Hide +7, Intimidate +4, Listen +4, Move Silently +4, Search +5, Sense Motive +14 (+18 against people with the Child of Crown feat), Sleight of Hand +5, Spellcraft +5, Spot +4, Tumble +4, Use Magic Device +8 Lore Arcana +13, Dungeoneering +8, History +8, Legends +8, Local +13, Nobility and Royalty +8, Religion +13, Tactics +6, The Planes +13 Possessions combat gear plus +1 spell storing shortsword, mwk sap, leather armor, healer’s stone +1, 2 smokesticks, 2 thunderstones, brooch of shielding, explorer’s outfit, pouch with 28gc Hook"Welcome to my Hall! Whether you look for work, food or perhaps something else entirely, just ask and I’ll take care of it."
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In the eleventh installment of our serial story, A Grey Beginning, we witness an auspicious occasion! Nothing short of the initial meeting of Farulazar Fiend Fighter and he who shall become his arch-nemesis, Szeethe! Seen now, for the first time, ever!
Will the three defeat the feindish sarulaan warrior and find a way to escape the Arbiter's crumbling empire? The fourteenth installment of Axiomatic Anarchy has the answers and everything you'd come to expect from a Gritgut tale - furious action and a gratuitous helping of mayhem!
However, all good things must come to an end, and so it is with Axiomatic Anarchy. This installment will be the last, but have no fear! If you enjoyed the tale, there is more anchor swinging action available in The Bonds That Bind Us. It is just one of the novellas within Skein of Shadows, a novel written by the Wandering Men!
The twelfth installment of Axiomatic Anarchy has what you've been waiting for: the epic battle between Gritgut, our furious barbarian hero, and the despicable corruption of Law itself, Penance Arbiter. Need we say more?
There is an addage: "It is always darkest before the dawn," and that is definitely true for the next installment of Axiomatic Anarchy. Gritgut brought the Arbiter's reign to end, and thereby won his freedom, but agents of the vile Grey God have their own designs for the oltreggan and his new friends.
For those Tenet/El'laa fans out there, here's a tasty little morsel. Due to word count restrictions, a whole fight scene was omitted from Tenet's Tale; that's right, Wandering Fans, an entire, hard-hitting, pace-pounding battle in The Black Gypsy between none other than the Queen's Man himself and a whole passel of El'laa's hired thugs! And now, you can get it here, for free - all 2,000 + words of it; courtesy of the Wandering Men!
So, without further ado, we bring you: The Battle of The Black Gypsy!
Corey's Axiomatic Anarchy, returns in its eleventh installment. Our anchor swinging barbarian hero wakes to the cries of an arena full of people calling for his blood.
Gritgut faces the Arbiter and sees the truth, but will it set him free?