Our Work // Crown
Crown
Loraedian Dar
Written by Axel Carlsson   
Tuesday, 06 May 2008 14:31

Loraedian Dar copyright © 2008 by Axel Carlsson
Loraedian Dar artwork copyright © 2008 by Chuck Lukacs

Artwork Copyright 2008 by Chuck Lukacs Loraedian is a beautiful man, yet has seen almost 180 summers. His hair is silverish and his skin a pale white. He is proud of his heritage and when found around the Hall of the Hopeful Road, he usually wears light brown robes, in accordance with family traditions. His cultist’s mark is a long cut across his right palm, which he usually covers with a glove. There are times when the cultist need to hide, and he does this very well, beneath gray robes and deep hoods.

Male lumilon rogue 4/cultist 3 (CR 7)
CN Medium humanoid
Init +2; Senses Listen +4, Spot +4
Languages Crownspeak, Afayim, Atolain, Oltreggish, Improved Telepathy


AC 15, touch 13, flat-footed 12; uncanny dodge, +1 against traps
hp 31 (7 HD)
Resist evasion
Fort +2, Ref +7 (+8 against traps), Will +6
Weakness marked (DC 13)
Speed 30 ft. (6 squares)
Melee +1 spell storing* shortsword +8 (1d6+1/19-20) or
Melee mwk sap +8 (1d6)
Base Atk +5; Grp +5
Atk Options combat expertise, sneak attack +2d6, warrior’s blessing (sacrifice 2 hp, 3 rounds, +1 to atk/dam)
Special Actions guardian’s aura (sacrifice 3 hp, 1 minute, +2 to AC), lumilon healing (9 hp), shadow’s blessing (sacrifice 1 hp, 3 minutes, +2 to hide and move silently)
Combat Gear potion of cure light wounds, wand of levitate
Cultist Spells Prepared (CL 3rd):
2nd – See Invisibility
1st – Alarm, Lesser Confusion (DC 15), True Strike
0 – Bane, Detect Magic, Ghost Sound (DC 14)
* - from Dungeon Master's Guide, page 225; current spell stored is lesser confusion.


Abilities Str 11, Dex 15, Con 10, Int 17, Wis 15, Cha 18
SQ lumilon traits, trapfinding
Feats Combat Expertise, Dodge, Skill Focus (Bluff), Weapon Finesse
Background Feats Arcane Knack, Forethought, Improved Telepathy
Skills Appraise +13, Balance +7, Bluff +12, Concentration +7, Decipher Script +13, Diplomacy +16, Disguise +9, Forgery +13, Gather Information +14, Heal +3 (CC), Hide +7, Intimidate +4, Listen +4, Move Silently +4, Search +5, Sense Motive +14 (+18 against people with the Child of Crown feat), Sleight of Hand +5, Spellcraft +5, Spot +4, Tumble +4, Use Magic Device +8
Lore Arcana +13, Dungeoneering +8, History +8, Legends +8, Local +13, Nobility and Royalty +8, Religion +13, Tactics +6, The Planes +13
Possessions combat gear plus +1 spell storing shortsword, mwk sap, leather armor, healer’s stone +1, 2 smokesticks, 2 thunderstones, brooch of shielding, explorer’s outfit, pouch with 28gc
Hook "Welcome to my Hall! Whether you look for work, food or perhaps something else entirely, just ask and I’ll take care of it."
(More...)



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Last Updated ( Friday, 09 May 2008 12:37 )
 
A Grey Beginning - Part 11
Written by Davis   
Sunday, 04 May 2008 18:00

In the eleventh installment of our serial story, A Grey Beginning, we witness an auspicious occasion! Nothing short of the initial meeting of Farulazar Fiend Fighter and he who shall become his arch-nemesis, Szeethe! Seen now, for the first time, ever!



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Last Updated ( Tuesday, 06 May 2008 08:14 )
 
Axiomatic Anarchy - Part 14
Written by Corey; edited by Nathan   
Sunday, 27 April 2008 18:00

Will the three defeat the feindish sarulaan warrior and find a way to escape the Arbiter's crumbling empire? The fourteenth installment of Axiomatic Anarchy has the answers and everything you'd come to expect from a Gritgut tale - furious action and a gratuitous helping of mayhem!

However, all good things must come to an end, and so it is with Axiomatic Anarchy. This installment will be the last, but have no fear! If you enjoyed the tale, there is more anchor swinging action available in The Bonds That Bind Us. It is just one of the novellas within Skein of Shadows, a novel written by the Wandering Men!


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Last Updated ( Wednesday, 07 May 2008 20:24 )
 
Axiomatic Anarchy - Part 12
Written by Brannon   
Monday, 31 March 2008 18:00

The twelfth installment of Axiomatic Anarchy has what you've been waiting for: the epic battle between Gritgut, our furious barbarian hero, and the despicable corruption of Law itself, Penance Arbiter. Need we say more?

Vengeance is a dish best served with an anchor.



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Last Updated ( Wednesday, 07 May 2008 20:25 )
 
Axiomatic Anarchy - Part 13
Written by Corey   
Monday, 31 March 2008 18:00

There is an addage: "It is always darkest before the dawn," and that is definitely true for the next installment of Axiomatic Anarchy. Gritgut brought the Arbiter's reign to end, and thereby won his freedom, but agents of the vile Grey God have their own designs for the oltreggan and his new friends.


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Last Updated ( Wednesday, 07 May 2008 20:25 )
 
The Battle of the Black Gypsy!
Written by Brannon   
Wednesday, 27 February 2008 09:11
ImageFor those Tenet/El'laa fans out there, here's a tasty little morsel. Due to word count restrictions, a whole fight scene was omitted from Tenet's Tale; that's right, Wandering Fans, an entire, hard-hitting, pace-pounding battle in The Black Gypsy between none other than the Queen's Man himself and a whole passel of El'laa's hired thugs! And now, you can get it here, for free - all 2,000 + words of it; courtesy of the Wandering Men!

So, without further ado, we bring you: The Battle of The Black Gypsy!



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Last Updated ( Wednesday, 07 May 2008 20:47 )
 
Axiomatic Anarchy - Part 11
Written by Brannon   
Tuesday, 26 February 2008 15:00

Corey's Axiomatic Anarchy, returns in its eleventh installment. Our anchor swinging barbarian hero wakes to the cries of an arena full of people calling for his blood.

Gritgut faces the Arbiter and sees the truth, but will it set him free?



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Last Updated ( Wednesday, 07 May 2008 20:26 )
 
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