| Loraedian Dar |
| Written by Axel Carlsson | ||||
| Tuesday, 06 May 2008 14:31 | ||||
![]() Loraedian Dar artwork copyright © 2008 by Chuck Lukacs
Male lumilon rogue 4/cultist 3 (CR 7) AC 15, touch 13, flat-footed 12; uncanny dodge, +1 against traps hp 31 (7 HD) Resist evasion Fort +2, Ref +7 (+8 against traps), Will +6 Weakness marked (DC 13) Speed 30 ft. (6 squares) Melee +1 spell storing* shortsword +8 (1d6+1/19-20) or Melee mwk sap +8 (1d6) Base Atk +5; Grp +5 Atk Options combat expertise, sneak attack +2d6, warrior’s blessing (sacrifice 2 hp, 3 rounds, +1 to atk/dam) Special Actions guardian’s aura (sacrifice 3 hp, 1 minute, +2 to AC), lumilon healing (9 hp), shadow’s blessing (sacrifice 1 hp, 3 minutes, +2 to hide and move silently) Combat Gear potion of cure light wounds, wand of levitate Cultist Spells Prepared (CL 3rd): 2nd – See Invisibility 1st – Alarm, Lesser Confusion (DC 15), True Strike 0 – Bane, Detect Magic, Ghost Sound (DC 14) * - from Dungeon Master's Guide, page 225; current spell stored is lesser confusion. Abilities Str 11, Dex 15, Con 10, Int 17, Wis 15, Cha 18 SQ lumilon traits, trapfinding Feats Combat Expertise, Dodge, Skill Focus (Bluff), Weapon Finesse Background Feats Arcane Knack, Forethought, Improved Telepathy Skills Appraise +13, Balance +7, Bluff +12, Concentration +7, Decipher Script +13, Diplomacy +16, Disguise +9, Forgery +13, Gather Information +14, Heal +3 (CC), Hide +7, Intimidate +4, Listen +4, Move Silently +4, Search +5, Sense Motive +14 (+18 against people with the Child of Crown feat), Sleight of Hand +5, Spellcraft +5, Spot +4, Tumble +4, Use Magic Device +8 Lore Arcana +13, Dungeoneering +8, History +8, Legends +8, Local +13, Nobility and Royalty +8, Religion +13, Tactics +6, The Planes +13 Possessions combat gear plus +1 spell storing shortsword, mwk sap, leather armor, healer’s stone +1, 2 smokesticks, 2 thunderstones, brooch of shielding, explorer’s outfit, pouch with 28gc Hook "Welcome to my Hall! Whether you look for work, food or perhaps something else entirely, just ask and I’ll take care of it." (More...) The lumilon trademaster grew up in Deep Harbor District, where he watched the ships come in every day. He would listen to the stories of the sailors, but one day, a friend of his told a different story. He had an idea on how they could become rich. At first, Loraedian didn’t like the sound of that, but there was something alluring about the thought of filling his pockets with gold, and when his friend told him that they would steal the gold from someone who had plenty, a greedy merchant and member of the Silver League, the lumilon was sold. Their scheme succeeded and for a while the two friends moved away, into the Narrows, where they hid in the shadows. It was much later that Loraedian discovered his past, when he was introduced to the cult of Jaeranthir Malafarr, the reincarnation of a lumilon hero. The cultist does not exactly try to hide who he is, though he rarely talks about his secrets to strangers. However, Loraedian will protect the secrets of his cult and more often than not, his Trade Hall is used as a front. Loraedian can be found in his office atop the Hall, where he takes care of business. He takes his responsibilities as trademaster seriously and loves to help out those who come to him for help. The Hall of the Hopeful Road closes down a few hours before midnight, which leaves him plenty of time to take care of the other part of his life, the cult of Jaeranthir Malafarr.
Tactics
In My Campaign... When the PCs gained the trust of the lumilon, he showed them the secret door to the shrine of Jaeranthir Malafarr. They used it a few times, to escape the grasp of the chaos acolytes that continuously hunted them down. Add your commentShare this with others:
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| Last Updated ( Friday, 09 May 2008 12:37 ) | ||||


Loraedian is a beautiful man, yet has seen almost 180 summers. His hair is silverish and his skin a pale white. He is proud of his heritage and when found around the Hall of the Hopeful Road, he usually wears light brown robes, in accordance with family traditions. His cultist’s mark is a long cut across his right palm, which he usually covers with a glove. There are times when the cultist need to hide, and he does this very well, beneath gray robes and deep hoods. 
