Penance Arbiter, Inevitable (kolyarut)
Written by Brannon   
Saturday, 22 September 2007 14:33

In the second Axiomatic Anarchy, Corey introduced us to a new Crown villain - Penance Arbiter! We thought that we would give you a glimpse into what makes the construct baddie "tick". So, without further ado, we present him to you below in all his demented, construct glory!

Penance Arbiter

Kolyarut/Fighter 2
Size/Type: Medium Construct (Extraplanar, Lawful)
Hit Dice: 15d10+20 (166 hp)
Initiative: +8
Speed: 20 ft. in banded mail (4 squares); base speed 30 ft.
Armor Class: 27 (+1 Dex, +10 natural, +6 banded mail), touch 11, flat-footed 26
Base Attack/Grapple: +11/+13
Attack: Vampiric touch +14 melee touch (5d6) or enervation ray +12 ranged touch (as spell) or +2 falchion +16 melee (2d4+6/12–20) or slam +14 melee (1d6+4)
Full Attack: Vampiric touch +14/+9 melee touch (5d6) or enervation ray +12 ranged touch (as spell) or +2 falchion +16/+11 melee (2d4+6/12–20) or slam +14/+9 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Enervation ray, spell-like abilities, vampiric touch
Special Qualities: Construct traits, damage reduction 10/chaos, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 22
Saves: Fort +10, Ref +7, Will +7
Abilities: Str 16, Dex 13, Con —, Int 13, Wis 17, Cha 18
Skills: Bluff +9, Diplomacy +17, Disguise +13, Gather Information +13, Intimidate +17, Knowledge(planes) +12, Knowledge(local) +7, Listen +11, Search +6, Sense Motive +12, Spot +11, Survival +3 (+5 following tracks)
Feats: Alertness, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability (suggestion), Improved Initiative, Improved Critical(Falchion), Power Attack, Combat Sense*, Improved Combat Sense*
Challenge Rating: 14
Alignment: Lawful Evil
Level Adjustment:

Gear: +2 adamantine falchion (11,075gp), Planewalker's Belt(40,000gp), Boots of Teleportation(49,000gp), Gauntlets of Ogre Power(4,000gp), Figurines of Wondrous Power(Golden Lions)(16,500gp), Bag of Holding IV(10,000gp), Amulet of Proof against Detection and Location(35,000gp), Medallion of Thoughts(12,000gp)-177,575gp

Purse: 22,425gp

A kolyarut's natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Enervation Ray (Su): A kolyarut can fire a black enervation ray at targets within 200 feet. The effect is identical with the enervation spell (caster level 13th).

Spell-Like Abilities: At will—discern lies (DC 18), disguise self, fear (DC 18), hold person (DC 17), invisibility, locate creature, suggestion (DC 17); 1/day—hold monster (DC 18), mark of justice; 1/week— geas/quest. Caster level 15th. The save DCs are Charisma-based.

Vampiric Touch (Su): As a melee touch attack, a kolyarut can steal life force from its foe, as the vampiric touch spell (caster level 13th).

Skills: A kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.

red text* = New Crown Feats!

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Last Updated ( Wednesday, 07 May 2008 20:44 )
 

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